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Scythe Engine Building Board Game
- 115 minutes of playtime
- For 1-5 players
- 3 minutes of setup time
- All materials are printed in English
Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It plays 1-5 players in about 115 minutes, and it features art & worldbuilding by the acclaimed Jakub Rozalski.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes
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Product Information
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Shipping & Returns






Scythe Engine Building Board Game
Scythe Engine Building Board Game
- 115 minutes of playtime
- For 1-5 players
- 3 minutes of setup time
- All materials are printed in English
Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It plays 1-5 players in about 115 minutes, and it features art & worldbuilding by the acclaimed Jakub Rozalski.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes
$24.15
Original: $69.00
-65%Scythe Engine Building Board Gameâ
$69.00
$24.15Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
- 115 minutes of playtime
- For 1-5 players
- 3 minutes of setup time
- All materials are printed in English
Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. It plays 1-5 players in about 115 minutes, and it features art & worldbuilding by the acclaimed Jakub Rozalski.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as âThe Factory,â which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Players represent fallen leaders attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each factionâs uniqueness and the asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other than each playerâs individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter invading opponents, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Includes:
1 box (300x365x98mm)
2 rulebooks (multiplayer and solo)
1 quick reference guide
5 player mats
5 faction mats
1 game board (624x818mm)
80 wooden resource tokens
80 coins tokens
12 multiplier tokens
12 encounter tokens
6 structure bonus tiles
42 combat cards
23 objective cards
28 encounter cards
12 factory cards
2 power dials
5 riverwalk cards
5 quick-start cards
5 wooden action tokens
5 wooden popularity tokens
5 wooden power tokens
36 wooden star tokens
20 wooden structure tokens
20 wooden recruit tokens
20 plastic mech miniatures
5 plastic character miniatures
48 wooden workers
36 wooden technology cubes